3/22/2023 0 Comments Scummvm resolutionEven if you didn’t know much programming, you could use Director to make a presentation, an encyclopedia, or a digital magazine, or most relevant to this post, you could use it to make a game. Then they could link those scenes together, like pages in a book, or rooms in a virtual world. It was a tool with a simple drag-and-drop interface that developers could use to place and manipulate elements like text, buttons, graphics, and sounds. Making computer software in the 90s was hard. If there’s a single piece of software that defined the multimedia era, it’s Macromedia Director. Macromedia Director? Why does this matter? There’s a lot of work to be done still, but I wanted to document where it stands right now - why it’s a big deal, how well it works, and what comes next. This month, to celebrate the project’s twentieth anniversary, the ScummVM team released ScummVM 2.5.0, the first version to officially support Macromedia Director games. This is a big deal, so big that it got press coverage, including an article that I spoke with Ars Technica for in August. Earlier this year, ScummVM added experimental support for Macromedia Director, one of the most widely used development tools from the CD-ROM multimedia era. In fact, several game publishers have turned to ScummVM when re-releasing their old games!īut ScummVM is about to get even bigger. The ability to run these games on modern platforms using a free, lightweight, open-source program - without needing to emulate an entire computer operating system - has made ScummVM a boon for video game preservation. ScummVM now supports over 200 games, including other adventure game engines, like Sierra On-Line’s Adventure Game Interpreter individual titles like The 7th Guest and even unrelated vintage software like the Living Books interactive children’s book series by Brøderbund. Since then, ScummVM has broadened considerably in scope. Back when ScummVM was first under development twenty years ago (!), it was meant for games created with the SCUMM engine, a toolset by the developer LucasArts that powered their famous adventure games like The Secret of Monkey Island, Indiana Jones and the Fate of Atlantis, and Day of the Tentacle. It’s a long-running project that “reimplements” old games, reconstructing the game code so they can be played on other platforms. The beta release can be downloaded from GitHub and more information on this "video game preservation platform" via terms of tools for running old software, ScummVM is in a class of its own. Removed ResidualVM (now merged into ScummVM) Improve detection of DOSBox games on GOG Add integration (protobuf dependency required) Workaround Humble Bundle authentication issues by allowing importing cookies from Firefox The add-games window can now create 32-bit WINE prefixes Support for launch-configs in shortcuts and the command line Added checkbox to stop asking for the launch config for a game Group configuration options into sections Re-style the configuration, preferences, installer and add-games windows Added "Missing" sidebar option for games whose directory is missing Add support for ModDB links in installers (moddb python module required) The Lutris 0.5.13 Beta change-log includes: Lutris 0.5.13 has been working on Proton support, drag-and-drop support for the main window, Itch.io integration, integration, improved DOSBox game detection with GOG, and other enhancements. With Lutris 0.5.13 is another heavy set of improvements for Linux gamers. Lutris makes it easy to manage your game collections within Steam, the Epic Games Store, GOG, Humble Bundle, and also for more easily running Wine games as well as titles using MAME, Dolphin, RetroArch, ScummVM, and other emulators. Lutris 0.5.13 Beta is out this weekend as the newest test release for this open-source game manager that makes it easier to install and play video games from multiple game stores, emulators, and integration with other services.
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